
Technical Artist
Description
Key Qualification
Skills
Description
In Hyprsense we develop state-of-the-art production-ready facial expression tracker.
Key Qualification
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Expert knowledge of character rigging, anatomy, joint placement, and skinning in Maya
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Experience with modern/high-end real-time characters and implementing assets in real-time engines, such as Unity3D and Unreal
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Create rigging related scripts, tools, and plugins using industry standard scripting and programming languages
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Strong understanding of anatomy, design, and motion
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Collaborate and communicate daily with artists, and engineering teams
Skills
Maya, Unity3D or Unreal